

Reflex Guardian - Color-matching defense gameplay with tank and creature waves
Create an addictive casual defense game with intuitive color-matching mechanics, progressive difficulty scaling, and a satisfying upgrade system. The game needed to be easy to learn but challenging to master, with smooth performance on mobile devices.
Implementing precise color-matching mechanics with responsive touch controls
Balancing wave difficulty progression and upgrade system for engaging gameplay
Built in Unity with modular systems for wave management, color matching, and upgrades. Features optimized pooling for creature spawning, responsive UI for color buttons, and persistent upgrade progression.
Core/ ├── ColorMatchingSystem.cs └── WaveManager.cs Gameplay/ ├── TankController.cs └── CreatureSpawner.cs
Color-matching system with visual feedback and combo mechanics
Wave management with progressive difficulty and creature variety

A fast-paced casual defense game where you control a tank and vaporize color-coded creatures by matching button colors. Upgrade your solar surges, reduce recharge time, and survive waves of mutant and mega creatures.
Intuitive color-matching gameplay with responsive controls
Multiple creature types including mutants and mega creatures
Upgrade system for solar surges and recharge time
Progressive wave difficulty with increasing challenge
Smooth 60 FPS performance on mobile devices
Reflex Guardian successfully delivers an addictive casual defense experience with satisfying color-matching mechanics. The upgrade system provides meaningful progression, while the variety of creature types keeps gameplay fresh and challenging. The responsive controls and smooth performance ensure players can focus on strategy and reflexes. The game strikes a perfect balance between accessibility for casual players and depth for those seeking high scores.