
Blaster Zone in Action
Tank & Aircraft war gameplay, navigate, destroy, and dominate the battlefield
RetroFusion Games needed a dual-vehicle top-down war game where players seamlessly switch between commanding a ground tank and piloting a fighter aircraft across large tactical battle maps. The game needed deep enemy AI, destructible environments, and strategic map traversal.
Implementing seamless vehicle switching between tank and aircraft with unique physics, movement models, and camera behaviours per vehicle type
Designing enemy AI that uses patrol routes, threat detection, and coordinated flanking tactics to challenge players without feeling scripted
Built in Unity with a dual-vehicle controller system and a shared input manager that remaps controls per active vehicle. Enemy AI runs on a Behaviour Tree architecture with patrol, engage, and retreat states. Map sections are modular tile-based chunks enabling large level compositions.
Vehicles/ ├── TankController.cs └── AircraftController.cs AI/ ├── EnemyBehaviourTree.cs └── FormationManager.cs Map/ ├── MapChunkLoader.cs └── DestructionSystem.cs
Dual-vehicle system with independent physics, controls, and camera rigs per vehicle type
Behaviour Tree enemy AI with patrol, alert, engage, and retreat states plus coordinated flanking

A top-down tank and aircraft war game built for RetroFusion Games. Navigate your tank or pilot a plane across sprawling battle maps, outmaneuver enemy formations, and destroy targets with strategic precision.
Switch between tank ground combat and aircraft aerial assault mid-mission
Large modular battle maps with destructible terrain and installations
Enemy AI formations with patrol routes, threat detection, and flanking tactics
Upgrade system for firepower, armour, and mobility per vehicle class
Mission objectives including base destruction, convoy escort, and zone capture
Blaster Zone delivers an action-packed dual-vehicle war experience for RetroFusion Games. The seamless tank-to-aircraft switch gives players tactical flexibility, while the AI formations create genuine battlefield tension. The modular map system allows rapid level authoring and supports future expansion with new biomes and mission types. The project is currently in active development with a demo targeting PC via itch.io.