

The B2LL - Precision rhythm gameplay with neon sphere and tile-based movement

Shop Interface - In-game store with ball customization options and pricing

Level Selection - Choose from multiple rhythm-based challenges
Create a precision-based rhythm movement game where timing, music synchronization, and level geometry combine into an addictive one-tap experience. The game needed to feel responsive with zero-latency input while maintaining perfect sync with the music's BPM.
Implementing precise timing windows that adapt dynamically to different BPM and song tempos
Creating a modular tile system that generates rhythmic patterns synchronized with music beats
Built in Unity with custom rhythm timing system that reads BPM and converts it into expected tap intervals. Features modular tile-based level architecture with dynamic difficulty scaling based on tempo and pattern complexity.
Core/ ├── TileManager.cs └── RhythmTimingSystem.cs Player/ ├── PlayerController.cs └── MovementSystem.cs
Music-synced timing system with Perfect/Good/Miss detection and adaptive hit windows
Modular tile generator with metadata for type, rotation, BPM, and timing offset

A precision-based rhythm movement game where players control a glowing sphere that jumps from tile to tile in sync with the music. Every tap must land exactly on the next cube, turning level geometry into a playable rhythmic pattern.
One-tap rhythm movement with music-driven gameplay
Precision timing system with customizable hit windows
Modular level editor for building rhythmic patterns
Adaptive difficulty based on BPM and tile complexity
Minimalist neon-style visuals with glow effects and trails
B2LL successfully delivers a precision rhythm experience where every tap feels satisfying and responsive. The dynamic timing system adapts to different music tempos, while the modular tile architecture allows for endless level variations. Visual feedback with glow pulses, camera shake, and trail effects creates an immersive rhythm game feel. The minimalist neon aesthetic enhances clarity and keeps players focused on the rhythm. This project showcases mastery of audio synchronization, precise input handling, and modular level design systems.